...And Ben. I'm better than him too. Although only because I knew what was coming because of his runthrough.
And did I mention my name is Brigadier Camembert? Because it is!
Let's do this.
|No wonder I'm not scared with a name like that|
This lunchbreak runthrough is a little short but I got to a critical point, so I'll go through it in some detail. After getting the acid I needed to melt the fleshy door I head out of the laboratory and immediately get stuck. I'm in a room with no unobstructed doors and the stairs are broken. I've been here before, it's how I got in, but the stairs were fine then. Got to love needless progress obstructions.
I'm actually stumped for quite a long time. I try to leap up the stairs onto a sticky-out plank but as I'm doing it I know it won't work. It's not really that kind of a game. There must be a physics-y solution or another route.
I explore everywhere for another route and as I clear away some pallets a hint appears letting me know that objects can be used to get across gaps. I WONDER WHAT IT COULD MEAN?
I pick up the pallet and lean it over the gap in the stairs and up I go.
OK I'm off to the Refinery now and I know I'll meet my first monster here, because it's Neil's best friend Simon - the bringer of freedom. I enter with no trepidation whatsoever because I'm in a brightly lit office next to several colleagues who will laugh at me if I leap out of my chair. Also I'm Brigadier Camembert, who fears nothing but being rolled in breadcrumbs and baked, which seems unlikely in this particular situation.
The refinery is a dark room full of barrels with four other dark rooms coming off it. When I enter a monster appears (the surprise of which would have been diminished anyway because the game says 'try running away from monsters' just before you see him, somewhat spoiling the tension). He walks off to the side and then is never seen again. I wander around the rooms occasionally stopping to gibber on the floor because I'm not bothering to use my lamp or any candles unless I'm looking for something specific.
|Time for a quick gibber rest|
This is annoying. There's one door that's blocked from the other side, but I can't work out how to get past it. I'm going to have burn loads of lamp fuel now...
Ah! There's a hole in the wall with some crates in front of it. OK I toss those aside and now I'm in the other room. It has a pulley which will lift a trapdoor but it's jammed. I have to pull a stick out of the pulley.
I open the trapdoor and realise where I am. I'm at the enforced death point where you drop down into some water and then get killed and it says 'stay out of the water' like an annoying school bully who's played a trick on you.
|Looks fine to me|
I walk on a few feet and then briefly black out. When control is restored I'm knee deep in water. I leap on to a crate and see footprints splashing through the water towards me. It seems this invisible (and also, as it turns out, completely collisionless ) monster can hear me and will follow my footsteps if I enter the water. Alright, that's something I can get on board with. Luckily the monster isn't clever enough to wildly thrash about with it's claws after it's reached the last splash it heard or I would have been killed in seconds. Stupid monster.
|This is it, I'm the furthest out of the three of us. I AM A WINNER!|
Turning on my lamp I realise that what I threw was a body part... Once he finishes chomping he's back to his usual behaviour, but I've legged it up to the other end of the room by now. There's a wheel I need to turn to open this door, but I have to stand in the water to do it. Tossing water monster 2 a torso to munch I get to work, and just get the door open as the chomping stops.
I hear his footsteps getting closer and as I enter the next room and jump on to a crate I turn and see his footsteps splash through the still open door. I also realise that I'm grinning and that that last room with the jumping and the torso eating was MEGA.
I'm finally enjoying myself, and it's not because of the fear, it's because I flew through that room solving puzzles and being a bad-ass, and I didn't stop to have a gibber once.
It turns out there might be a game under all these sound effects and screen distortions after all!
I pick the next door's lock with a hollow tube and head into unexplored territory. No more learning from Neil and Ben's mistakes now!
Onward Brigadier Camembert!